Examining the impact of augmented reality on students’ learning outcomes
Research designThis study used a mixed-methods research design combining quantitative and qualitative approaches. This approach aims to thoroughly understand how...
Research designThis study used a mixed-methods research design combining quantitative and qualitative approaches. This approach aims to thoroughly understand how...
User needs analysisInterviews with teachers: understanding teachingIn the context of designing the educational application EDU-MAT COPERNICUS, a key research stage...
Reading time: 2 minutesFrom left: Zelda Cole, Nurit Kirshenbaum, Lee Friedman, Yasushi Ishida and Eric Peterson. A multidisciplinary team of...
Introduction Virtual reality is a computer-generated world that can be accessed using immersive devices such as helmets, gloves, and headphones....